Archive for the ‘Augmented Reality’ Category

Navigating learning worlds: Using digital tools to learn in physical and virtual spaces

This article explores the various ways that teachers and learners can navigate different learning worlds with the support of digital tools. Increasingly, teaching and learning takes place in spaces beyond the classroom, whether physical or virtual. Place, navigation and movement have all been recognised as important concepts in approaches to understanding how we learn in […]

Augmented-Reality App Highlights Pittsburgh History at Carnegie Library

The Carnegie Library’s newest tour guide fits into the palm of your hand. Carnegie’s Monocle, an app created by Carnegie Mellon University students, leads library visitors through an augmented reality-driven scavenger hunt that highlights sights and sounds from Pittsburgh’s history. It also helps guests explore less-traveled areas of the library and hear pieces from its […]

McGraw-Hill developing augmented-reality apps to improve learning outcomes in chemistry courses

Publisher McGraw-Hill announced a new initiative Tuesday in collaboration with Michigan-based edtech startup Alchemie to co-develop augmented reality and 3D-learning tools for mobile devices to teach college-level chemistry. edscoop  

New Stanford research examines how augmented reality affects people’s behavior

Stanford scholar Jeremy Bailenson and other researchers found that people’s interactions with a virtual person in augmented reality, or AR, influenced how they behaved and acted in the physical world. Stanford University

Download Report: xR in EDU Research

The 2018 xR in EDU Survey is a collaborative research effort between EdTech Times and SRI International, to learn more about how educators across the globe are using xR in the classroom today. Labster and Lifeliqe were key partners in this work edtectimes

Mobile augmented reality learning objects in higher education

Teachers and learners in all sectors of education continue to have access to a growing number of mobile augmented reality (AR) applications for the creation and implementation of mobile AR experiences and learning objects (LOs). In this study, affordances of mobile AR and LOs for higher education are investigated through the mobile AR platform HP Reveal. […]

TRENDS IN CORPORATE ELEARNING PART 1& 2: VR, AR AND MR IN LEARNING AND TRAINING

It wasn’t all that long ago when speculation about the utility of artificial intelligence felt more like science fiction than science fact. Then along came virtual reality (VR), and more recently augmented reality (AR) and mixed reality (MR). Businesses in the brave new digital world have to sort through all these technological developments and figure […]

Smart Machines and Human Expertise: Challenges for Higher Education

Our machines and systems are increasingly smart and capable. They can work alongside humans as professional partners, augmenting human expertise and helping us find and develop talent. How will higher education respond as our professions change? EDUCAUSE Review 

Edmentum and Boulevard Arts Partner to Build Augmented Reality Courses and Reach the Next Generation of Learners

Edmentum (edmentum.com), a global leader and the original pioneer in online teaching and learning programs, announced a new partnership with Boulevard Arts. Edmentum and Boulevard Arts will partner closely over the 2018-19 and 2019-20 school years to build a full suite of augmented reality (AR) activities for humanities courses – including English 9-12, World History, […]

Three Examples from the Field: AR and VR in Teaching and Research

Three projects at Harvard University illustrate how AR and VR technologies are transforming the work of faculty and students. EDUCAUSE Review