Automatically Producing Accessible Learning Objects
BSTRACT: The “Anywhere, Anytime, Anyway†slogan is frequently associated to e-learning with the aim to emphasize the wide access offered by on-line education. Otherwise, learning materials are currently created to be used with a specific technology or configuration, leaving out from the virtual classroom students who have limited access capabilities and, in particular, students with special needs. On the contrary, accessibility of learning materials is a key issue to ensure a whole inclusion of people with disability in instructional process, and, consequently, to prevent risks of “digital exclusionâ€. T