Posts Tagged ‘Learning Systems’

Distance Learning Technologies in Organizing Self-Study Work of Students

In this article, on the basis of the analysis of didactic potentialities of three kinds of distance learning technologies (case technology, Internet technology, TV technology), the feasibility of integrating case and Internet technologies to design an “electronic case” as a means of students’ self-studying in e-learning of foreign languages and cultures is substantiated. The content […]

An Approach to Scoring Collaboration in Online Game Environments

 With technological advances, it is now possible to use games to capture information-rich behaviours that reveal processes by which players interact and solve problems. Recent problem-based games have been designed to assess and record detailed interactions between the problem solver and the game environment, and thereby capture salient solution processes in an unobtrusive way (Zoanetti, 2010; Bennett et […]

How student teachers engage in blogging international experience in wikispaces? (Full Text in Spanish)

80 student teachers of three universities (from Australia, Chile and England) lived a collaborative working in international virtual group using wikispaces, divided in 17 groups conformed by two students from each university. They resolved the question: what is an effective learning environment for students in our contemporary world? Given five dot points agreed by all […]

An Evaluation of the Impact of “Learning Design” on the Distance Learning and Teaching Experience

This paper evaluates the implementation of Learning Design on the production of a core FHEQ level 6 (QAA, 2008)[1] unit of study at a UK distance learning institution.  By comparing student (n=656) and tutor (n=42) survey data with questionnaire responses (n=9) from the unit of study’s core production team, this paper assesses the impact of […]

The Effects of Extraneous Load on the Relationship Between Self-Regulated Effort and Germane Load Within an E-Learning Environment

Online instructors need to avoid unclear and confusing explanations of content, which can reduce the quality of learning. Extraneous load is reflective of poor instruction, in that it directs student effort towards processing information that does not contribute to learning. However, students may be able to manage poor instruction through effort regulation. Students who show […]

Comparing Student Reflectiveness in Online Discussion Forums across Modes of Instruction and Levels of Courses

Fostering reflective deliberation in the online classroom ensures that students reach a high level of achievement in virtual courses. Student peer exchanges were evaluated on a collaborative web site structured around interactive weekly discussions offered across an online, face-to-face, and upper- and lower-division political science courses. Findings indicate that despite differences in mode and level […]

Strategic Tooling: Technology for Constructing a Community of Inquiry

The Community of Inquiry (CoI) framework describes online learning as a collaborative process supported by social presence, teaching presence, and cognitive presence, which work together to facilitate critical thinking and learning. The technology used in an online class can facilitate a CoI when its features support, rather than constrain, activities that promote these three elements. […]

Teachers´ Acceptance of Educational Video Games: a Comprehensive Literature Review

Educational video games (EVGs) are receiving an increasing attention as an approach to teach new generations of learners, such as millennials, who make an intense use of video games, interactive technologies, and digital networks. Extant academic literature suggest several benefits of using EVGs including increasing students’ motivation towards learning and enhancing engagement in the learning […]

Flow in e-learning: What drives it and why it matters

This paper seeks to explain why some individuals sink further into states of flow than others, and what effects flow has in the context of a virtual education environment. Our findings—gathered from both questionnaire and behavioural data—reveal that flow states are elicited by the e-learners’ senses of controlling the virtual education environment, their attention centred […]

TPACK updated to measure pre-service teachers’ twenty-first century skills

Twenty-first century skills have attracted significant attention in recent years. Student of today and the future are expected to have the skills necessary for collaborating, problem solving, creative and innovative thinking, and the ability to take advantage of information and communication technology (ICT) applications. Teachers must be familiar with various pedagogical approaches and the appropriate […]