Posts Tagged ‘Learning Systems’

Apex Learning Introduces Adaptive Tutorials for the GED, HiSET and TASC

Apex Learning, known for rigorous, standards-based curriculum proven to increase student outcomes, introduces Tutorials designed to support student success on high school equivalency exams. The Apex Learning Tutorials for the General Education Development (GED), High School Equivalency Test (HiSET) and the Test Assessing Secondary Completion (TASC), are each specifically developed to help students pass the […]

An Investigation into Cooperative Learning in a Virtual World using Problem-Based Learning

Three-dimensional multi-user virtual environments (MUVEs) have the potential to provide deeply experiential learning qualitatively similar to that found in the real world. MUVEs offer a pedagogically-driven immersive learning opportunity for educationalists that is cost-effective and enjoyable. A family of digital virtual avatars was created within Second Life® to investigate the implementation of a problem-based learning […]

Exploring Digital Badges in University Courses: Relationships between Quantity, Engagement, and Performance

Digital badging research is gaining momentum as instructors and administrators consider new models for assessing learning in nontraditional contexts (e.g., informal science learning programs, flexible online courses, adaptive learning systems). While many studies are examining the effectiveness of digital badges for pedagogical functions, such as motivating students, few attempts have been made to identify relationships […]

Information literacy and informed learning: conceptual innovations for IL research and practice futures

Our paper draws together conceptual innovations emerging from the work of a group of researchers focussed on the relational approach to information literacy, more recently labelled ‘informed learning’. Team members have been working together in various configurations for periods ranging from seven to seventeen years. Our collaborative approach continues to yield new concepts and constructs […]

Exploring mobile learning success factors

This paper is a comparative account and analysis of three mobile Web 2.0 projects instigated within a tertiary learning environment during 2008. Following the successful instigation of a mobile Web 2.0 project in the third year of a Bachelor of Product Design course during semester one, similar projects were initiated in semester two within the […]

Rich environments for active learning: a definition

Rich Environments for Active Learning, or REALs, are comprehensive instructional systems that evolve from and are consistent with constructivist philosophies and theories. To embody a constructivist view of learning, REALs: promote study and investigation within authentic contexts; encourage the growth of student responsibility, initiative, decision making, and intentional learning; cultivate collaboration among students and teachers; […]

Going All In on Personalized Learning

National University is working to create a personalized education platform that combines three of the buzziest innovations in higher education — adaptive learning, competency-based learning and predictive analytics for student retention. Inside Higher Ed

Open, Online, and Blended: Transactional Interactions with MOOC Content by Learners in Three Different Course Formats

During the 2013-14 academic year, Harvard University piloted the use of MOOCs as tools for blended learning in select undergraduate and graduate residential and online courses. One of these courses, The Ancient Greek Hero, combined for—credit (Harvard College and Harvard Extension School) and open online (HarvardX) groups into a single online unit, marking the first […]

A Critique and Defense of Gamification

Gamification has received increased attention in education in recent years, and is seen as a way to improve student engagement, motivation, attendance, and academic performance. While empirical studies on gamification in higher education are showing modest gains in some areas, this data can be difficult to interpret because of the many ways that gamification can […]

Challenging Teachers’ Pedagogic Practice and Assumptions about Social Media

This article describes an innovative approach to professional development designed to challenge teachers’ pedagogic practice and assumptions about educational technologies such as social media. Developing effective technology-related professional development for teachers can be a challenge for institutions and facilitators who provide this support. To contend with this challenge, we drew on Bain’s (2004) “baker’s dozen” […]