Posts Tagged ‘Instructional Systems’

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HOW COMPETENCY- BASED EDUCATION MAY HELP REDUCE OUR NATION’S TOUGHEST INEQUITIES This paper considers how CBE can be used to educate, equip, and empower learners who struggle in postsecondary learning programs because of who they are and where they live. Recommended starting points — places and programs — are provided throughout the paper to highlight […]

Research Trends in Mobile Learning in Higher Education: A Systematic Review of Articles (2011 – 2015)

The potential and use of mobile devices in higher education has been a key issue for educational research and practice since the widespread adoption of these devices. Due to the evolving nature and affordances of mobile technologies, it is an area that requires ongoing investigation. This study aims to identify emerging trends in mobile learning […]

A DBR framework for designing mobile virtual reality learning environments

This paper proposes a design based research (DBR) framework for designing mobile virtual reality learning environments. The application of the framework is illustrated by two design-based research projects that aim to develop more authentic educational experiences and learner-centred pedagogies in higher education. The projects highlight the first two phases of the DBR framework, involving the […]

Improving paramedic distance education through mobile mixed reality simulation

There is growing evidence that the use of simulation in teaching is a key means of improving learning, skills, and outcomes, particularly for practical skills. In the health sciences, the use of high-fidelity task trainers has been shown to be ideal for reducing cognitive load and leading to enhanced learning outcomes. However, how do we […]

Exploratory evaluation of audio email technology in formative assessment feedback

Formative assessment generates feedback on students’ performance, thereby accelerating and improving student learning. Anecdotal evidence gathered by a number of evaluations has hypothesised that audio feedback may be capable of enhancing student learning more than other approaches. In this paper we report on the preliminary findings of a quasi-experimental study employing qualitative techniques for triangulation, […]

Mobile augmented communication for remote collaboration in a physical work context

Informal learning in a physical work context requires communication and collaboration that build on a common ground and an active awareness of a situation. We explored whether mobile video conversations augmented with on-screen drawing features were beneficial for improving communication and remote collaboration practices in the construction and facility maintenance services sectors. We used field […]

Virtualisation devices for student learning: Comparison between desktop-based (Oculus Rift) and mobile-based (Gear VR) virtual reality in medical and health science education

Consumer-grade virtual reality has recently become available for both desktop and mobile platforms and may redefine the way that students learn. However, the decision regarding which device to utilise within a curriculum is unclear. Desktop-based VR has considerably higher setup costs involved, whereas mobile-based VR cannot produce the quality of environment due to its limited […]

Deep Learning towards Expertise Development in a Visualization-based Learning Environment

With limited problem-solving capability and practical experience, novices have difficulties developing expert-like performance. It is important to make the complex problem-solving process visible to learners and provide them with necessary help throughout the process. This study explores the design and effects of a model-based learning approach implemented in a web-based learning environment that not only […]

Maori Mentors: Expectations and perceptions

This article is informed by a kaupapa Māori methodology and reports on a “by Māori for Māori” peer mentoring programme. The programme, offered by the College of Business at Massey University, focuses on Māori students who are studying at a distance. We outline the programme and the experiences and perceptions from kanohi ki te kanohi […]

Transformation through expeditionary change using online learning and competence-building technologies

This paper presents a patterns-based model of the evolution of learning and competence-building technologies, grounded in examples of current practice. The model imagines five simple stages in how institutions use ‘expeditionary change’ to innovate more nimbly. It builds upon three assertions. First, the pervasiveness of web-based knowledge-sharing in higher education’s communities, observatories and social networks […]