Posts Tagged ‘Hardware Systems’

Quantum Computing for the Next Generation of Computer Scientists and Researchers

Travis Humble is a distinguished scientist and director of the Quantum Computing Institute at Oak Ridge National Laboratory. The institute is a lab-wide organization that brings together all of ORNL’s capabilities to address the development of quantum computers. Humble is also an academic, holding a joint faculty appointment at the University of Tennessee, where he […]

Who can benefit from augmented reality in chemistry? Sex differences in solving stereochemistry problems using augmented reality

This paper is about augmented reality (AR) and its potentials to support students in handling scientific representations. For this purpose, first representations are examined from a science educational and instructional psychology perspective. After giving a short overview of AR in general and how it can be delineated from virtual reality (VR), potential advantages of an […]

The use of augmented reality to foster conceptual knowledge acquisition in STEM laboratory courses—Theoretical background and empirical results

Learning with hands‐on experiments can be supported by providing essential information virtually during lab work. Augmented reality (AR) appears especially suitable for presenting information during experimentation, as it can be used to integrate both physical and virtual lab work. Virtual information can be displayed in close spatial proximity to the correspondent components in the experimentation […]

Holographic teaching presence: participant experiences of interactive synchronous seminars delivered via holographic videoconferencing

This study seeks to identify potential advantages of using holographic videoconferencing to deliver seminars within higher education as compared to the use of alternative non-holographic videoconferencing. Holographic videoconferencing offers opportunities to enhance attendees’ experience of remotely delivered seminars but has not been widely researched. Data were collected from 127 attendees attending one of three seminars, […]

Virtual Reality Campus Visits Let Students Connect with Colleges During COVID-19

When I first envisioned a phone app to replace the physical college campus tour, it was a way to enable rural students and those who aren’t wealthy to visit campuses without having to travel to get there. As state director of a federally funded initiative that helps young people prepare for college, I realized virtual […]

Does mobile instant messaging facilitate social presence in online communication? A two-stage study of higher education students

Online social presence supports student learning by making group interactions more appealing and has become a central concept in computer-mediated communication. However, questions remain over how social presence is presented in a mobile instant messaging (MIM)-facilitated environment and to what extent MIM can afford social presence compared to a threaded discussion forum. This study offers […]

The Current Use of Mobile Devices among Students and Faculty in EFL Teaching in a Saudi Arabian Context

Mobile technology has significant potential to support learning and teaching in English. However, few studies attempt to explore current use by students and faculty members of mobile technologies to facilitate English language learning and teaching in Saudi Arabia. Even fewer studies capture descriptions of current use in the words of these users. The present study […]

Immersion, interaction, and experience-oriented learning: Bringing virtual reality into FL learning

Virtual reality (VR) is not only attracting the attention of the information and computer technology (ICT) industry (Shirer & Torchia, 2017), especially in the production of consumer VR hardware, but also that of educators. Three years in a row, the Horizon Reports of 2016, 2017, and 2018 have mentioned that VR, or mixed reality, is […]

EDUCAUSE COVID-19 QuickPoll Results: The Technology Workforce

Upheavals in work location and environment during the COVID-19 pandemic are challenging the higher education technology workforce. EDUCAUSE Review

Laptops and mobile phones at self-study time: Examining the mechanism behind interruption and multitasking

This study examines university students’ multitasking with computers and mobile phones in an authentic self-study context, with the primary focus being on off-task multitasking and interruption as precursor to multitasking. The study drew on interviews, observation, and video-stimulated recall to reveal the triggers for and processes of multitasking. It has identified pop-up notifications as the […]