Special Issue: Possibilities and pitfalls of teaching in virtual worlds.

January 13, 2009

In the past two years, over 300 colleges and universities have claimed virtual land in Second Life and in other virtual environments in an attempt to enhance content delivery, raise institutional profiles, and explore new frontiers in education. In this issue of Innovate, we explore the possibilities and pitfalls of teaching in virtual worlds. Our contributors offer insights into how educators exploring multiuser virtual environments (MUVEs) can use the lessons learned in earlier versions of the technology, describe worlds built to meet specific educational needs, and offer advice for using Second Life and other environments to support students who have learning disabilities.

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