Not Just Closing a Divide, but Leaping It

July 17, 2002

For five weeks, he had toiled over a game of his own, Buzz, pitting a wasp against swarms of increasingly troublesome foes. The development laboratory was not a company cubicle or a computer geek’s bedroom. For Dennis, 16, it was a clubhouse in Albuquerque created to help young people in low-income areas apply digital skills to creative use.

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