Learning Through Play, the Old School Way: Teaching Information Ethics to Millennials

April 5, 2015

Books and tablet pcIncorporating gaming and active learning elements into library instruction in academic libraries has proven to be an effective way to engage Millennials and increase their retention of knowledge. This article ties research on the learning preferences of Millennials to elements of active and game-based learning. The author describes the process of creating an innovative game based on Candy Land to teach undergraduates about information ethics and makes recommendations for creating non-digital games for instructional purposes based on this experience.

Journal of Library Innovation