Learning in cyber-physical worlds

November 9, 2014

Abstract_Electronics_01What lies in the space where the cyber world and physical world converge? A spectrum of blended augmented experiences and a fount of new opportunities for educational practice.

The success of this projected convergence depends on the availability of affordable virtual reality hardware, such as wearable haptic and movement tracking devices, and the use of engaging instructional approaches such as experiential learning, gamification and problem-based learning.

Open Education Europa

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