Archive for the ‘Virtual Reality’ Category

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Designing Learning for Augmented and Virtual Reality Exploring what instructional designers should consider to ensure that virtual reality, augmented reality, and mixed reality platforms deliver the maximum learning benefit. Major points we covered in the white paper are: The importance of using traditional design models like ADDIE and SAM when appropriate but not being afraid […]

Effects of Mobile Augmented Reality (MAR) towards Students’ Visualization Skills when Learning Orthographic Projection

Recent study shows an increasing interest towards the implementation of augmented reality in teaching and learning. Majority of the studies in this area focuses on how this technology could impact students’ performance and various skills including visualization skills. Hence, the purpose of this study was to examine the differences in students’ visualization skills after utilizing […]

Exclusive Interview with Barbara Greenstein, Senior Instructional Designer, Epsilon Systems Solutions

Dr. Saba: You have considerable experience in educational technology and instructional design. What attracted you to the field? Ms. Greenstein: After I graduated with my bachelor’s degree in Miami, FL, I was searching for a career that would be fulfilling.  I landed in the training department of a large corporation in the role of training […]

The Impact of Immersive Virtual Reality on Learning, Post-Hoc; a Cautionary Tale

With the growing push to implement innovative technologies in today’s classroom, the prospect of infusing extended reality (XR)-learning has jettisoned education into uncharted territory, creating dynamic learning experiences with a potential breadth of unknown effects (Ahn, Bailenson & Park, 2014; Ahn, Bostick, Ogle, Nowak, McGillicuddy & Bailenson, 2016; Lieberman, 2018).  While there are significant merits […]

Disruptive play or platform colonialism? The contradictory dynamics of Google expeditions and educational virtual reality

This paper provides an exploratory case study Google Expeditions (GE), a virtual reality (VR) toolkit designed for the classroom, and it’s roll-out in the UK through the “pioneer program”. Drawing from existing research on Google, platform studies, and interdisciplinary work on the digital landscape, this paper examines the conflicting tensions around the logic of Google […]

7 Lessons in Leading VR Research on Campus

As immersive technologies come down in price and get easier to create content for, it may be time for your university or college to set up a program to help faculty experience virtual reality and augmented reality. A pro offers seven “VITaL” lessons. Campus Technology

The future of immersive learning

Virtual reality (VR), augmented reality (AR), multimedia and other technologies are transforming educational models, especially in engineering and creative disciplines such as architecture, visual effects and graphic design. This white paper highlights how university students, administrators, faculty and IT staff can use powerful workstation technologies to support progressive, deeper learning approaches that can facilitate greater […]

What can virtual reality tell us about real-world psychology?

The use of VR in psychology experiments is being driven not just by increasingly affordable technology but also by concerns about the reproducibility of many real-world studies. But do humans really behave in the virtual world as they do in reality? And does it matter? David Matthews investigates Times Higher Education

Virtual Reality in Education: Focus on the Role of Emotions and Physiological Reactivity

Cognitive and emotional dimensions are often linked to each other in learning experiences. Moreover, emotions and engagement can lead to better outcomes at the cognitive level. Previous research has indicated that virtual reality (VR) provides a feeling of presence and immersion, which can trigger emotionally engaging learning situations. In this study, we explore the opportunities […]

Virtual Immersive Learning Environments (VILEs) Based on Digital Storytelling to Enhance Deeper Learning for Undergraduate Students

This research aimed at proposing virtual immersive learning environments (VILEs) based on digital storytelling to enhance deeper learning for undergraduate students in all fields. The VILEs based on digital storytelling to enhance deeper learning for undergraduate students was developed based on the review of the literature, the expert’s interview and evaluated by five experts. The […]