Archive for the ‘Virtual Reality’ Category

MIT Media Lab Learning Initiative

The ML Learning initiative is built around a cohort of learning innovators from across the diverse Media Lab groups. We explores learning across many dimensions, ranging from neurons to nations, from early childhood to lifelong scholarship, and from human creativity to machine intelligence.  In addition to creating tools and models, the initiative provides non-profit and […]

Penn State World Campus Taps VR for Educating Teachers

A project at Penn State World Campus immersed teachers into a virtual classroom as part of a graduate-level special education course. Students could use a virtual reality headset to watch 360-degree videos or view them as regular videos on YouTube. Campus Technology 

New camera designed by Stanford researchers could improve robot vision and virtual reality

Stanford engineers have developed a 4D camera with an extra-wide field of view. They believe this camera can be better than current options for close-up robotic vision and augmented reality. Stanford University 

7 Elements To Include In Your Next Online Training Simulation

Do your online training simulations offer your employees the experience they need? In this article, I’ll highlight the 7 elements that belong in every online training simulation. eLearning Industry

Video Gives Us a Peek Into the Future of How AR and VR Will Work Together

We’re all waiting for the day when you can put on a singular, tether-free headset and experience all the ‘R’s that VR/AR/MR have to offer—and NormalVR, a “small but focused” group of passionate immersive media creators just gave us a peek into what’s possible when you mash it all together. Road to VR

The Influences of the 2D Image-Based Augmented Reality and Virtual Reality on Student Learning

Virtual reality (VR) learning environments can provide students with concepts of the simulated phenomena, but users are not allowed to interact with real elements. Conversely, augmented reality (AR) learning environments blend real-world environments so AR could enhance the effects of computer simulation and promote students’ realistic experience. However, AR-based learning environments had a lot of […]

3 Keys to Introducing Virtual Reality in E-Learning Courses

Virtual reality (VR) has found its way into the educational space, and by all indications, it’s here to stay. Since VR glasses can be obtained for as low as $10 apiece, cost is becoming less of an issue, although the expensive headsets are still out of reach for many. Nonetheless, the actual applications beyond the […]

AI, VR, IoT and Kate McKinnon Headline Adobe “Summit Sneaks”

LAS VEGAS–(BUSINESS WIRE)–At Adobe Summit, Adobe (Nasdaq:ADBE) will reveal its latest innovations in areas including Artificial Intelligence (AI), Virtual Reality (VR) and the Internet of Things (IoT) during the annual “Summit Sneaks.” Hosted by Saturday Night Live’s Kate McKinnon, attendees will get a sneak peek at new technologies designed to dramatically improve customer experience. Fueling […]

Alchemy, Innovation, and Learning, in 2025

Dawn breaks on a gorgeous morning in summer 2025. Peter has been waiting for this for months. It’s New Student Orientation Day at My University, Peter’s customized version of four formerly separate independent colleges that functionally merged several years earlier. He readies himself quickly and by 8:30 a.m. carefully opens the box he recently received […]

Oculus Working on Standalone, Wireless VR Headset

Facebook’s Oculus division is working on a standalone version of the Oculus Rift virtual reality (VR) headset, with no wires and no connection to a PC, according to comments made today by Facebook CEO Mark Zuckerberg and a story published by tech site VentureBeat.com. Campus Technology