Archive for the ‘Research’ Category

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Examining the Effects of Metacognitive Scaffolding on Students’ Design Problem Solving and Metacognitive Skills in an Online Environment

Complex, ill-structured problem solving is not a linear, straightforward process. Rather it is an iterative and cyclical process and involves ongoing monitoring and evaluation. Therefore, metacognition is critical for successful problem solving. Although there is no question about the importance of scaffolding in complex, ill-structured problem solving, relatively little attention has been given to metacognitive […]

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The Role of the Business Major in Student Perceptions of Learning and Satisfaction with Course Format

This study examines the association between course format (face-to-face, blended, and online) and students’ perceived outcomes (perceived learning and satisfaction) for accounting, finance, management, and marketing majors. This analysis revealed that for management majors, the online format was positively associated with perceived learning, while face-to-face classes were positively associated with learning satisfaction. In contrast, marketing […]

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Showcasing the Co-Curricular: ePortfolios and Digital Badges

Learning scientists at the University of Notre Dame have found a sweet spot in the pairing of digital badges and eportfolios: the perfect opportunity for students to showcase learning achievements not normally featured in traditional transcripts and student records. Campus Technology

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Information Literacy And The Flipped Classroom: Examining The Impact Of A One-Shot Flipped Class On Student Learning And Perceptions

This article examines the flipped classroom approach in higher education and its use in one-shot information literacy instruction sessions. The author presents findings from a pilot study of student learning and student perceptions pertaining to flipped model IL instruction. Students from two sections of the same course participated in this study. One section received one-shot […]

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How We Got Here: A Historical Look At The Academic Teaching Library And The Role Of The Teaching Librarian

This paper outlines a brief history of the academic teaching library and, in consequence, it examines the changing role of librarians. As part of that history, the paper also discusses distinctions among various terms used to describe instructional activities in teaching libraries, such as “bibliographic instruction” and “information literacy.” Finally, amidst the renewed debates about […]

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Learning Innovation: A Framework for Transformation

Learning with and through technological enhancements operates in a landscape unrecognisable only a few years ago. Focussing on Higher Education, this article shows how to capture and model complex strategic processes that will move the potential of online and blended learning in universities to new stages of development. It offers the example of a four […]

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ENTEL: A Case Study on Knowledge Networks and the Impact of Web 2.0 Technologies

This study re-visits an organisation that defined its knowledge-management strategy in 2008-9 applying an established strategy-intellectual capital alignment framework. It addresses questions “How has knowledge management evolved at ENTEL, and what lessons can be learnt? Does the strategy-knowledge management alignment framework applied at ENTEL in 2008-9 still hold today?” The enquiry applies qualitative research in […]

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Digital Culture and neuroscience: A conversation with learning and curriculum

Multimedia digital technologies mirror neural processes and capacities and their proliferation introduce new possibilities for learning. Not only does the new digital media have the capacity to instantly record and communicate lifeworld experiences unimpeded by the distance or size of the targeted audience, but offers the means to construct virtual reality environments which were previously […]

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Digital ontologies of self: Two African American adolescents co-construct and negotiate identities through The Sims 2

This article describes how two African American adolescent male cousins become co-constructors and negotiators of identity while playing The Sims 2, an online life simulation computer game.i Utilising literacy as social practices and multimodal practices, this article produces a framework to establish how adolescents use digital tools to construct their identities, and how identity construction and interactions with these […]

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Frequency and pattern of learner-instructor interaction in an online English language learning environment in Vietnam

This study examines the frequency and pattern of interpersonal interactions between the learners and instructors of an online English language learning course offered at a Vietnamese university. The paper begins with a review of literature on interaction type, pattern and model of interaction followed by a brief description of the online environment and its learners […]