Innovation is a term that has become widely used in education; especially as it pertains to technology infusion. Applying the corporate theory of diffusing innovation to educational practice is an innovation in itself. This mixed-methods study examined 38 teachers in a science educational gaming professional development program that provided baseline characteristics about personal technology use […]
Archive for the ‘K-12’ Category
Meta-theoretic Assumptions and Bibliometric Evidence Assessment on 3-D Virtual Worlds as Collaborative Learning Ecosystems
Computer-supported online 3-D virtual world environments have been waxed and waned in interest and representativeness for supporting collaborative- and simulation-based practices. In a post-modern societal framework that requires inexpensive solutions for high-risk situations, research efforts in virtual worlds have developed a basis for understanding the use of virtual reality for multidisciplinary scenarios such as distance […]
Revisiting the “Sleeping Giant” Metaphor: Is It Still Sleeping in the Commonwealth of Virginia, and Is It Still Really a Giant?
In order to revisit Martorella’s metaphor of technology as a sleeping giant this paper analyzes data collected over multiple years in order to provide a portrait of how preservice teachers make sense of and choose (if at all) to integrate digital technologies within their internship classrooms. Findings indicate that in the Commonwealth of Virginia, within […]
This exploratory study looks at how a sample of preservice teachers and historians read visuals in the context of school history. The participants used eye tracking technology and think-aloud protocol, as they examined a series of online primary source photographs from a virtual exhibit. Voluntary participants (6 students and 2 professional historians) were recruited at […]
This study examined the effects on performance of online access to peer-generated questions during question-generation activities. Two eighth grade classes (N = 63) participated in six weekly question-generation sessions to support English learning. An online student question-generation learning system was adopted. In contrast to expectations based on the literature on observational learning and scaffolding, no […]
There are multiple challenges to designing learning experiences for schools in remote communities, including technology and infrastructure limitations, high teacher and administrator turnover, and conflicting interests between local culture and school curricula. In this paper, we offer a brief history of educational initiatives in remote Arctic communities, focusing on: 1) the importance of traditional knowledge, […]
People now buy songs, not albums. They read articles, not newspapers. So why not mix and match learning “modules” rather than lock into 12-week university courses? That question is a major theme of a 213-page report released on Monday by a committee at the Massachusetts Institute of Technology exploring how the 153-year-old engineering powerhouse should […]
The MIT Technology Review Digital Summit examines tomorrow’s digital technologies and explains their global impact on both business and society. You’ll get insider access to the innovative people and companies at the heart of the next wave of the digital revolution. MIT Technology Review Watch the video of presentations
Teachers’ changing practices with information and communication technologies: an up-close, longitudinal analysis
While digital technology has become a significant resource for contemporary schooling, we still have little understanding of how these resources shape teachers’ scholarly practices and what support is needed to improve and move forward. This paper reports on a 5-year qualitative, longitudinal study on the scholarly practices of a small number of Australian primary and […]
How did young students perform with a computer-based writing assessment pilot?