Archive for the ‘Instructional Design’ Category

Virtualisation devices for student learning: Comparison between desktop-based (Oculus Rift) and mobile-based (Gear VR) virtual reality in medical and health science education

Consumer-grade virtual reality has recently become available for both desktop and mobile platforms and may redefine the way that students learn. However, the decision regarding which device to utilise within a curriculum is unclear. Desktop-based VR has considerably higher setup costs involved, whereas mobile-based VR cannot produce the quality of environment due to its limited […]

Deep Learning towards Expertise Development in a Visualization-based Learning Environment

With limited problem-solving capability and practical experience, novices have difficulties developing expert-like performance. It is important to make the complex problem-solving process visible to learners and provide them with necessary help throughout the process. This study explores the design and effects of a model-based learning approach implemented in a web-based learning environment that not only […]

Maori Mentors: Expectations and perceptions

This article is informed by a kaupapa Māori methodology and reports on a “by Māori for Māori” peer mentoring programme. The programme, offered by the College of Business at Massey University, focuses on Māori students who are studying at a distance. We outline the programme and the experiences and perceptions from kanohi ki te kanohi […]

Transformation through expeditionary change using online learning and competence-building technologies

This paper presents a patterns-based model of the evolution of learning and competence-building technologies, grounded in examples of current practice. The model imagines five simple stages in how institutions use ‘expeditionary change’ to innovate more nimbly. It builds upon three assertions. First, the pervasiveness of web-based knowledge-sharing in higher education’s communities, observatories and social networks […]

Doubt in digital education: Critical thinking in the age of trump

Based on a taxonomy that includes discourse and ideology as well as logic and truth, this article identifies doubt as the element most critical to critical thinking.  Not only is doubt intrinsic to questioning but it has a dynamic relationship to purposeful thinking.  Despite its heightened relevance in an age when the separation of truth […]

A Co-Design Process Microanalysis: Stages and Facilitators of an Inquiry-Based and Technology-Enhanced Learning Scenario

This paper presents a case study of the co-design process for an online course on Sustainable Development (Degree in Tourism) involving the teacher, two students, and the project researchers. The co-design process was founded on an inquiry-based and technology-enhanced model that takes shape in a set of design principles. The research had two main objectives. […]

The Influence of a Pedagogical Agent on Learners’ Cognitive Load

According to cognitive load theorists, the incorporation of extraneous features, such as pedagogical agents, into the learning environment can introduce extraneous cognitive load and thus interfere with learning outcome scores. In this study, the influence of a pedagogical agent’s presence in an instructional video was compared to a video that did not contain a pedagogical […]

Middle School Students’ Mathematics Knowledge Retention: Online or Face-to-Face Environments

Educators seek to develop students’ mathematical knowledge retention to increase student efficacy in follow-on classwork, improvement of test scores, attainment of standards, and preparation for careers. Interactive visuals, feedback during problem solving, and incorporation of higher-order thinking skills are known to increase retention, but a comparison of online and face-to-face learning regarding knowledge retention has […]

Professor: My biggest problem with online teaching

Why it is critical for online instructors to acknowledge their assumptions and start each student with a clean slate in the online classroom. eCampus News

Time Shifting and Agile Time Boxes in Course Design

The ongoing integration of Information and Communication Technologies (ICTs) into higher education courses is often called blended learning although it often relates to course design. It is usually understood in place categories, as a combination of traditional classroom-based sessions and Internet-enabled distance or online learning practices. One alternative understanding of ICT integration can be constructed […]