Archive for the ‘Higher Education’ Category


Content or platform: Why do students complete MOOCs?

The advent of massive open online courses (MOOCs) poses new learning opportunities for learners as well as challenges for researchers and designers. MOOC students approach MOOCs in a range of fashions, based on their learning goals and preferred approaches, which creates new opportunities for learners but makes it difficult for researchers to figure out what […]


Digital Competence in the Knowledge Society

New Information and Communication Technologies such as the Internet, online gaming worlds, artificial intelligence, robotics and 3D printing require new literacies. In recent years, digital competence has become a key concept in discussions on the kind of skills and understanding learners need in the Knowledge Society. The concept has been interpreted in various ways (e.g. […]


Is a Quality Course a Worthy Course? Designing for Value and Worth in Online Courses

There are many strategies for estimating the effectiveness of instruction. Typically, most methods are based on the student evaluation. Recently a more standardized approach, Quality Matters (QM), has been developed that uses an objectives-based strategy. QM, however, does not account for the learning process, nor for the value and worth of the learning experience. Learning […]


Balancing Online Teaching Activities: Strategies for Optimizing Efficiency and Effectiveness

Increased demands in professional expectations have required online faculty to learn how to balance multiple roles in an open-ended, changing, and relatively unstructured job. In this paper, we argue that being strategic about one’s balance of the various facets of online teaching will improve one’s teaching efficiency and effectiveness. We discuss the balancing issues associated […]


How do virtual world experiences bring about learning? A critical review of theories

While students do learn real-world knowledge and skills in virtual worlds, educators have yet to adequately theorise how students’ virtual world experiences bring about this learning. This paper critically reviewed theories currently used to underpin empirical work in virtual worlds for education. In particular, it evaluated how applicable these theories’ learning mechanisms are to virtual […]

Learner Computer

Influences that undermine learners’ perceptions of autonomy, competence and relatedness in an online context

Online learning has grown considerably in recent years. However attrition rates from online courses indicate that not all learners are successful in such settings, and various factors have been identified as crucial to learner persistence. Research evidence suggests that motivation is one such factor. This study builds on previous studies by using self-determination theory (SDT) […]


Learning from TESS-India’s Approach to OER Localisation Across Multiple Indian States

Arguably, the benefits of open educational resources (OER) are greatest in low- and middle-income countries, where they have the potential to increase access to learning for those who may otherwise be excluded. However, for OER to be truly useful to educators and learners they need to be adapted to suit the contexts in which they […]


Characteristics of Adjunct Faculty Teaching Online: Institutional Implications

Over the last decade, there has been a steady increase in online learning enrollments. The proportion of college students taking at least one online course is at an all-time high and 66% of higher education institutions indicate that online learning is critical to their long-term strategy (Allen & Seaman, 2014). Universities are increasingly relying on […]


Competency-Based Education: A Framework for Measuring Quality Courses

The growth of competency-based education in an online environment requires the development and measurement of quality competency-based courses. While quality measures for online courses have been developed and standardized, they do not directly align with emerging best practices and principles in the design of quality competency-based online courses. The purpose of this paper is to […]


Students’ emotions for achievement and technology use in synchronous hybrid graduate programmes: a control-value approach

Synchronous hybrid delivery (simultaneously teaching on-campus and online students using web conferencing) is becoming more common; however, little is known about how students experience emotions in this learning environment. Based on Pekrun’s (2006) control-value theory of emotions, the dual purpose of this study was first to compare synchronous hybrid students who attend online versus on-campus […]