Archive for the ‘Higher Education’ Category

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Editorial: Novakian concept mapping in university and professional education

Novakian concept mapping has the potential to make a major impact in the development of higher education as universities strive to support students’ generation of powerful knowledge. This can be achieved by increasing the accessibility of multiple perspectives on knowledge that reveal and exploit the epistemic chaos that lies beneath a veneer of curriculum coherence. […]

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Online Graduate Students’ Preferences of Discussion Modality: Does Gender Matter?

Audio/video discussion has been used increasingly in online courses due to its affordances in enhancing online communication. However, whether learners of different characteristics can benefit from this discussion modality has not been investigated extensively. This study examined whether gender plays a role in learners’ preferences and perceptions of audio/video discussion as compared to text discussion. […]

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Online Graduate Instruction: What Faculty Consider Reasonable In Relation to What Students Expect

In this investigation, the author utilized a modified Delphi technique to validate whether graduate level online faculty and learners could achieve a consensus of opinion relative to a range of instructional practices commonly associated with online education. A list of administrative guidelines pertaining to online instruction collected from an assortment of post-secondary institutions in the […]

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Instructor Time Requirements to Develop and Teach Online Courses

How much time does it take to teach an online course? Does teaching online take more or less time than teaching face-to-face? Instructors, department chairs, deans, and program administrators have long believed that teaching online is more time-consuming than teaching face-to-face. Many research studies and practitioner articles indicate instructor time commitment as a major inhibitor […]

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Research on SNS and education: The state of the art and its challenges

This paper presents, for further discussion, a review of the scientific literature produced internationally on the use of Social Network Sites (SNS) in different levels of education and settings. A total of 62 articles published in international scientific journals with peer review have been analysed. The main objective of this paper is to discuss the […]

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Development and testing of a m-learning system for the professional development of academics through design-based action research

In the present study, a mobile learning system for the professional development of academics was developed by design based action research, and the perceptions and experiences of the academics using this system were examined. In the first phase of this design-based action research, the research question was defined. In the second phase, a m-learning system […]

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Using Blogs in the Library to Reach Diverse and Non-Traditional Student Groups

While there is no dearth of information about the uses of a blog as a Web 2.0 tool in the library, there is very little information about the ways in which a blog can be used to reach diverse and non-traditional groups. This paper explores blog topics and strategies that will help to engage users […]

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Learning Through Play, the Old School Way: Teaching Information Ethics to Millennials

Incorporating gaming and active learning elements into library instruction in academic libraries has proven to be an effective way to engage Millennials and increase their retention of knowledge. This article ties research on the learning preferences of Millennials to elements of active and game-based learning. The author describes the process of creating an innovative game […]

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Content or platform: Why do students complete MOOCs?

The advent of massive open online courses (MOOCs) poses new learning opportunities for learners as well as challenges for researchers and designers. MOOC students approach MOOCs in a range of fashions, based on their learning goals and preferred approaches, which creates new opportunities for learners but makes it difficult for researchers to figure out what […]

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Digital Competence in the Knowledge Society

New Information and Communication Technologies such as the Internet, online gaming worlds, artificial intelligence, robotics and 3D printing require new literacies. In recent years, digital competence has become a key concept in discussions on the kind of skills and understanding learners need in the Knowledge Society. The concept has been interpreted in various ways (e.g. […]