Archive for the ‘Daily News’ Category

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How Southern New Hampshire U Develops 650-Plus Online Courses Per Year

In the past two years, Southern New Hampshire University has increased its online course offerings by 67 percent and more than tripled its enrollment, making it the fastest growing not-for-profit online educator in the country. Just how has SNHU managed to create so many new programs and courses and hire enough instructors to deliver them? […]

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Why Wearables Are the New Gateways to Human Knowledge

The use of Google Glass and other wearable devices in higher education is still experimental, but the technology is opening up exciting new possibilities for teaching and learning. Campus Technology Full Article

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Diffusing Innovations: Adoption of Serious Educational Games by K-12 Science Teachers

Innovation is a term that has become widely used in education; especially as it pertains to technology infusion. Applying the corporate theory of diffusing innovation to educational practice is an innovation in itself. This mixed-methods study examined 38 teachers in a science educational gaming professional development program that provided baseline characteristics about personal technology use […]

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The Student Writing Archive Project (SWAP): Designing a Searchable Database of Student Writing and Teacher Commentary for English Teacher Preparation Courses

Teacher candidates have few opportunities during their teacher preparation coursework to investigate practices associated with eliciting and responding to student writing. This article describes an attempt to address this problem with a searchable online digital archive of student writing, with and without teachers’ written feedback, as well as other instructional materials from elementary, middle, and […]

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Improving Virtual Collaborative Learning through Canonical Action Research

Virtual collaboration continues to gain in significance and is attracting attention also as virtual collaborative learning (VCL) in education. This paper addresses aspects of VCL that we identified as critical in a series of courses named ‘Net Economy’: (1) technical infrastructure, (2) motivation and collaboration, and (3) assessment and evaluation. Net Economy is an international […]

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iSELF: The development of an Internet-Tool for Self-Evaluation and Learner Feedback

This paper describes the theoretical basis and development of the iSELF: an Internet-tool for Self-Evaluation and Learner Feedback to stimulate self-directed learning in ubiquitous learning environments. In ubiquitous learning, learners follow their own trails of interest, scaffolded by coaches, peers and tools for thinking and learning. Ubiquitous learning solutions include on- and off-line, formal and […]

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Using wikis for online group projects: Student and tutor perspectives

This paper presents a study of the use of wikis to support online group projects in two courses at the UK Open University. The research aimed to investigate the effectiveness of a wiki in supporting (i) student collaboration and (ii) tutors’ marking of the students’ collaborative work. The paper uses the main factors previously identified […]

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Coursera Expands Its MOOC Certificate Program

Coursera, the online education company, announced on Wednesday that it was expanding a program that awards special certificates to students who pass multiple MOOCs. Wired Campus Full Article

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Reaching Out With Tech

A former New York City schools chancellor plans to use technology — and the Jack Kent Cooke Foundation’s $700 million endowment — to connect more low-income students with prestigious colleges and universities. Inside Higher Education Full Article

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Diving into Lake Devo: Modes of representation and means of interaction and reflection in online role-play

This paper outlines an action research project involving the development of an educational online role-playing website, known as Lake Devo. Designed in keeping with constructivist principles, the website is used in select post-secondary courses at Ryerson University and allows learners to work synchronously, using visual, audio, and text elements to create avatars and interact in […]