Archive for the ‘Augmented Reality’ Category

VR? AR? MR? Sorry, I’m confused.

Since the beginning of time, most new and emerging technology has nurtured an unhealthy attachment to acronyms, and virtual reality is no different. To help you get your head around the jargon du jour, we’ve pulled together this handy guide to what all these acronyms actually mean, and why they are not the same thing Foundry 

Exploring the Future of Collaboration Technology in Research and Education

This tutorial addressed not only the basics (like how to conduct a virtual field trip using Google Expeditions), but also advanced topics like developing your own VR content, using VR/AR to improve real-time collaborative experiences, and future network requirements of pixel-perfect VR (spoiler alert – looking forward to 40Tb). Internet2

7 Elements To Include In Your Next Online Training Simulation

Do your online training simulations offer your employees the experience they need? In this article, I’ll highlight the 7 elements that belong in every online training simulation. eLearning Industry

Report: Top 5 Vendors in Global AR Education Market

Technavio predicts the worldwide AR in education market will grow at a compound annual growth rate of more than 82 percent by 2021. Campus Technology 

The Influences of the 2D Image-Based Augmented Reality and Virtual Reality on Student Learning

Virtual reality (VR) learning environments can provide students with concepts of the simulated phenomena, but users are not allowed to interact with real elements. Conversely, augmented reality (AR) learning environments blend real-world environments so AR could enhance the effects of computer simulation and promote students’ realistic experience. However, AR-based learning environments had a lot of […]

Augmented reality is becoming a highly relevant field of study as the technology expands

It’s fair to say that augmented reality has moved from a cool technology that might be neat for students to try to a credible teaching tool that fits just as easily in K-12 classrooms as it does in higher education. eCampus News

From Dreams to Realities: AR/VR/MR in Education

“Actually, I think we aren’t that far from being able to deliver on the powerful visions of teaching faculty.’ — Daniel Christian The marketplace for augmented reality, virtual reality, and mixed reality technologies may be heating up. Daniel Christian, a senior instructional designer at Calvin College observes that significant R&D investments, product development, and more […]