Archive for the ‘Augmented Reality’ Category

VR and AR: Learners as Creators and World Builders of Our Immersive Future

VR and AR: Designing Spaces for Immersive Learning VR and AR: Transforming Learning and Scholarship in the Humanities and Social Sciences VR and AR: Driving a Revolution in Medical Education & Patient Care AR and VR in STEM: The New Frontiers in Science A New World: VR and AR Tech Developments Introducing the VR and […]

Mixed Reality | Product Spotlight

It was a typical London bus shelter, except that where a typical digital six-sheet poster would have been, commuters instead looked out onto Oxford Street, with its red double-deckers and daily comings and goings. And then the unbelievable began to happen. Library Journal 

Virtual and Augmented Reality to Nearly Double Each Year Through 2021

Spending on augmented and virtual reality will nearly double in 2018, according to a new forecast from International Data Corp. (IDC), growing from $9.1 billion in 2017 to $17.8 billion next year. The market research company predicts that aggressive growth will continue throughout its forecast period, achieving an average 98.8 percent compound annual growth rate […]

University startup launches high-tech system for VR, AR developers

A high-tech startup founded by an Indiana University information technology programmer/analyst allows developers to synchronize tools that provide immersive environmental conditions–like fans that create wind or lamps that create heat–with the visuals and sounds of their virtual reality (VR) or augmented reality (AR) system. eCampus News

Mobile augmented communication for remote collaboration in a physical work context

Informal learning in a physical work context requires communication and collaboration that build on a common ground and an active awareness of a situation. We explored whether mobile video conversations augmented with on-screen drawing features were beneficial for improving communication and remote collaboration practices in the construction and facility maintenance services sectors. We used field […]

VR? AR? MR? Sorry, I’m confused.

Since the beginning of time, most new and emerging technology has nurtured an unhealthy attachment to acronyms, and virtual reality is no different. To help you get your head around the jargon du jour, we’ve pulled together this handy guide to what all these acronyms actually mean, and why they are not the same thing Foundry 

Exploring the Future of Collaboration Technology in Research and Education

This tutorial addressed not only the basics (like how to conduct a virtual field trip using Google Expeditions), but also advanced topics like developing your own VR content, using VR/AR to improve real-time collaborative experiences, and future network requirements of pixel-perfect VR (spoiler alert – looking forward to 40Tb). Internet2

7 Elements To Include In Your Next Online Training Simulation

Do your online training simulations offer your employees the experience they need? In this article, I’ll highlight the 7 elements that belong in every online training simulation. eLearning Industry

Report: Top 5 Vendors in Global AR Education Market

Technavio predicts the worldwide AR in education market will grow at a compound annual growth rate of more than 82 percent by 2021. Campus Technology 

The Influences of the 2D Image-Based Augmented Reality and Virtual Reality on Student Learning

Virtual reality (VR) learning environments can provide students with concepts of the simulated phenomena, but users are not allowed to interact with real elements. Conversely, augmented reality (AR) learning environments blend real-world environments so AR could enhance the effects of computer simulation and promote students’ realistic experience. However, AR-based learning environments had a lot of […]